One of the main reasons for getting a GeForce RTX 3080 last year was for Minecraft, so I can play with raytraced/RTX lighting enabled. I was expecting to take a substantial hit in draw distance - with RTX disabled I’d always play with at least a 64 chunk draw distance.
Disappointingly the maximum view distance in Minecraft with raytracing enabled is only 24 chunks, at least as far as setting it in the user interface. I know its a massive resource hog, but I was confident my 3080 could handle more at 4k 60fps (with DLSS enabled). And it can, I’ve managed to get a pretty stable 60fps with a 36 chunk view distance.
To do this you’ll need to modify options.txt
which can be located in %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe
and change raytracing_viewdistance to your desired viewdistance, for example raytracing_viewdistance:36
Going any higher on my 3080 would result in random chunks sometimes failing to render at all. Be warned.