Workaround for raytracing performance issues in Minecraft
I’ve been playing a bit of Minecraft this weekend and noticed much worse raytracing performance than previously. After a bit of investigation it looks like a regression was introduced with 1.16.220 which has substantially reduced performance, dropping from around 90+fps to 30ish, this is on an RTX 3080 with DLSS turned on at 3440x1440. After a bit of troubleshooting it looks like its related to v-sync, changing: gfx_vsync:1 to gfx_vsync:0...